![]() Shadow Warrior 3’s presentation is great. I also enjoyed the ending, which was satisfying and oddly wholesome, wrapping up the story on a distinctive high note. This character’s interactions with Wang are hilarious and back up the themes of friendship and loyalty underpinning the narrative. The best of these dynamics is with a character who comes as a surprise to those who have played previous entries in the series. To its credit, it does establish a series of fun dynamics between Wang and the other characters, where the banter feels organic enough to work despite their shared outlandish goals. Related: Parts of Tiny Tina’s Wonderlands can feel a little drawn out, but its ‘tabletop RPG by way of Borderlands’ humour is a load of fun. ![]() This premise benefits the experience immensely, as the designers are allowed to let loose with their creativity in level design and combat, without having to contend with a plot heavy narrative restricting the scope of gameplay. The main motivation is established early on and revolves around slaying a dragon, an easy enough explanation to the fantastical nature of the world and enemies. The story itself is admirably straight-forward. The game’s more memorable set pieces are beneficiaries of his portrayal, whether it’s a shocked reaction to a situation going sideways or rousing proclamations of victory, Moh’s charming contributions to these moments cannot be understated. Wang himself is supremely likeable, thanks to the aforementioned witty writing and actor Mike Moh’s bewitching performance. The ratio on hits to misses in regard to the one-liners is safely on the side of hits, which stops their constant presence from becoming grating. Protagonist Lo Wang spends much of the gameplay and cutscenes cracking one-liners, including some absolute gems like “This is what I call a Power Point presentation! I point – you die!”. As an example, one of the early finishers grants you boosted health for crushing an enemy’s head… with your bare hands. The experience never shies away from the fact that it’s more than a little preposterous and instead, does one better by capitalising on it with self-referential jokes and mechanics that make no sense whatsoever. It was intense and the creativity behind the enemy design was striking, demanding a high level of skill from the player and plentiful use of the movement and weapon options available to them. ![]() Yeah, the fight offered its fair share of humour with its enemy’s design and the ridiculous second stage, but at its core, it worked because the gameplay held up its end of the bargain. ![]() It was a boss so big, I couldn’t believe my eyes. At chapter 5 of Shadow Warrior 3, I was met with my toughest challenge up until that point, the ‘Ancient Cock’. ![]()
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